Bibliography

Digital Gaming & Education

Books:


  • Gee, James Paul (2003) What Video Games Have to Teach Us About Learning and Literacy, New York: Palgrave MacMillan
  • Johnson, Steven (2005) Everything bad is good for you London: Penguin

Articles:


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Reports:


Future Life Report on 'Teaching with Games' http://www.futurelab.org.uk/download/pdfs/research/TWG_report.pdf

Websites:




Second Life: