Monday February 12th - Sunday 18th

Creating your own games


"To a teacher of languages, there comes a time when the world is but a place of many words and man appears a mere talking animal not much more wonderful than a parrot" (Joseph Conrad)

Outline


Making your own computer games doesn't have to be difficult. As well as exploiting webquests as games, and interactive stories, we will be looking at student classroom projects involving learners designing their own computer games. We will also examine tools such as Gamemaker (http://www.gamemaker.nl/), which allow you to make your own computer games.

Synchronous Session: Skypecast. Join us for a round table discussion on game design, etc. Saturday February 17th 15.00GMT - IM eflbridges to join the conversation- This will be followed by another trip to Second Life (see below for details)

Language & Culture in Second Life : We also met on Sunday 18th February at 23.30 GMT for the first meeting of the Second Life 'Language and Culture' group. Download / listen to the recording here We were also at iMagiLEARNING island in Second Life: http://slurl.com/secondlife/imagiLEARNING/42/190/21/

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Making a simple game with Gamemaker

Activities



Discussion


  • Do you think the Thinking Worlds or the Gamemaker software would allow you and/or your learners create something interesting? Do you have learners that might be interested in a project work using this software? Or is this kind of software really not viable (too time consuming / too difficult) in your teaching situation? If not, which types of language learners do you think this would work with?

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Game Designers - what does it take to be one?

  • Making games with actual software may be out of the scope of your classroom needs/objectives, but there's nothing to stop you involving a class in the planning of a computer game. You could ask them to decide on the characters, setting, plot, etc. in the same way you might ask them to talk/write about a film they might make. What age group /language level would you expect this activity/project to appeal to? Share your thoughts in the Yahoo Group.



Second Life


Outline


Second Life: Language Learning Games in Second Life. We will be looking at some of the possibilities for self-access language learning possibilities, in the Adult Grid as well as the Teen Grid. You are also encouraged to read about and explore more in this exciting virtual world.

Second Life presentation. After the round table, there will be a presentation/update at Boracay of a new language learning project for Teenagers in Second Life Saturday February 17th 16.00GMT (Skypecast details) .
Language & Culture in Second Life : We will also be meeting on Sunday 18th February at 23.30 GMT for the first meeting of the Second Life 'Language and Culture' group. Skyecast details here: http://tinyurl.com/2rn7gt (Please IM eflbridges if there are any problems). We'll also be at iMagiLEARNING island in Second Life: http://slurl.com/secondlife/imagiLEARNING/42/190/21/

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Reading



Listening



Viewing


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Social Autopoiesis, one of the first fully-formed interactive NPC avatars in Second Life.
better quality video: http://mirror.video.blip.tv/Slhamlet-AdamBrokkensLibsecondlifeChatBot782.wmv

Activities


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Report in French about Second Life

Discussion

  • Reflect upon your experience of Second Life so far and share with us how you feel about the environment's possibilities for fruitful language learning / teaching