Monday January 22nd - Sunday 28th

Why games? What games?


"A special kind of beauty exists which is born in language, of language, and for language" (Gaston Bachelard)

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collage by Ian D

Overview


This week, we will be examining the growing importance of gaming in society, and the ideas discussed by Marc Prensky and others about engaging learners by using computer games. We will be asking participants about the use of computer games by students outside of the classroom and looking at ways in which participants could exploit student interest in these games in their teaching.

Week 2 Synchronous Meetings
Skypecast on Saturday January 27th at 13.00-14.00 GMT - We'll be meeting again this Saturday for a round table discussion about gaming. Skypecast number: +99001110012115347. Join the chatroom here. Scroll down for the Second Life meeting details that will follow this webcast.
Joining in with Skype Discussion Notes

Input


Viewing:
The Games Children Play:


Reading:
Prensky, M (2001) Digital Natives, Digital Immigrants (PDF)
Oblinger, D. (2004) The Next Generation of Educational Engagement (PDF)
Gee, JP (2003) What Video Games have to tell us about Learning & Literacy (review)
Steven Johnson (2005) Everything Bad is Good For You (quotes)
David Warlick (2006) Games in Classrooms or Classrooms in Games?
Bronwyn Stuckey - Do we know what a game is?

Listening:
Engage Me, not Enrage Me (mp3) podcast : Marc Prensky on engaging pupils in schoolwork
Games & Game-making for learning : Marc Prensky on how games can help learning
- available (with supporting materials) from Modern Foreign Languages Environment (Learning & Teaching Scotland)

Activities


  1. Read the Prensky article
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# Listen to Prensky's Engage Me, not Enrage Me presentation and/or Games and game-making for learning
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Discussion

  1. To what extend do you, do your language learners, fall into the digital natives or digital immigrants categories?
  2. In what ways is this dichotomy presented by Prensky helpful or not helpful in thinking about our students using games in their language learning?
  3. What games are you using with your students? What is the added value you and they feel they gain from them?
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Second Life:


Overview


Real Life Education in Second Life. You are invited to explore the ways in which educators are using this virtual world,. We will be exploring some of the spaces used for educational projects and looking at some of the educational resources that are available (including classroom spaces). Tours of some of these spaces will be organized throughout the week, and the details posted below:

Second Life Meetup
Immediately after the Skypecast i.e.14.00-15.00 GMT. We will meet on another education island called Boracay and later we will go to visit the NMC Campus - a sub-continent of 30 islands. The NMC Campus is semi-open and you need to join the campus via the NMC Campus Observer blog at http://www.nmc.org/sl At that page click on the join tab, complete the web form and follow the emailed instructions for joining the in-world group NMC Guests. Please do this before the Skypecast on Saturday. If you have questions, email corwin.carillon@gmail.com or IM Corwin Carillon inside Second Life.

Input


Reading:
Stevens, V (2006) Second Life in Education -
Sarah “Intellagirl” Robbins: http://www.secondlife.intellagirl.com/

Listening:
Who's on Second - podcast for educators & non-profit organisations using Second Life

Viewing:
This video provides an overview of the New Media Consortium's virtual campus built in Second Life:


ABC News also has an interesting overview of Second Life

Other educational projects in Second Life

Activities

  1. Read Vance's recent article on Second Life
  2. Listen to an episode of Who's on Second
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Discussion

  1. We know it's early days, but given what you've read and heard, what ideas do you currently have in mind for exploiting these virtual worlds with your students?
  2. What do you think would be the major barriers for them?
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