Bibliography

=Bibliography= toc

Books:

 * Gee, James Paul (2003) //What Video Games Have to Teach Us About Learning and Literacy//, New York: Palgrave MacMillan
 * Johnson, Steven (2005) //**Everything bad is good for you**// London: Penguin

Articles:

 * Kirriemuir, John (2002) 'Videogaming, Education and Digital Learning Technologies', D-Lib Magazine, retrieved from http://www.dlib.org/dlib/february02/kirriemuir/02kirriemuir.html (March 15th 2007)
 * Owen, Martin (2004) 'An Anatomy of Games', Future Lab Report, retrieved (March 15th 2007) from http://www.futurelab.org.uk/research/discuss/04discuss01.htm

Reports:
Future Life Report on 'Teaching with Games' http://www.futurelab.org.uk/download/pdfs/research/TWG_report.pdf

Websites:

 * The EDUCAUSE **[|pages on Gaming]**


 * **[|List of References]** for [|'MOO-en in een Vreemde Taal: de claims nader onderzocht].' (MOO-ing in a foreign language: the claims revisited) (Koenraad & Goedemé, 2002)

Second Life:

 * **[|Second Life Education Wiki]** and the **[|Reference section]** of **[|SimTeach:]** **Information and Community for Educators using M.U.V.E.'s**