Week+Six

toc Monday February 19th - Sunday 25th =**Week Six:** //Game Over...What about the Future?//=

//"When the game is over it is really just beginning" (Jerry Kramer)//

//[|by Bene]//

Overview
This week is a time for reflecting on what we have learned, extending discussions and concluding projects. You are invited to help us develop the session wiki into a comprehensive and useful resource, and to keep in touch with your virtual colleagues for as long as you like.

Joining in with Skype Discussion Notes
 * //Synchronous Session:// //Open House// Flash Meeting, [|Saturday 26th @ 16.00GMT] with special guests (some of Alice Barr's students talking about World of Warcraft). [|Join the Flash Meeting here]. On [|Sunday 27th from 17.00 GMT], we'll also be having our EVO2007 Second Life Farewell Party at the Webheads Hut in Edunation (see below for details). ||

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Reading

 * [|Digital Game based learning . Richard Van Eck (Educause Review)]
 * [|Videogame Virtue] - Henry Jenkins //(and this was written in 2003!)//
 * [|Video Games and the Future of Learning] (2004) - DW //Shaffer DW, KR Squire R Halverson & JP Gee//
 * [|Video Games in the Classroom?] Transcript of a chat with James Gee
 * [|Advanced Teaching Technologies->Brave New World] by Joseph C. Panettieri
 * E-Learning Guild 360 Report on Immersive Learning Simulations - //Report on the future of educational gaming//
 * [|The Ecology of Games] - summary of a new (forthcoming) volume on educational games
 * Spore is a highly anticipated game in development from the makers of the Sims. [|Read the wikipedia article on Spore here].

Viewing: The near future
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 * Demo footage of Spore.** Want to see more? Spore videos.

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 * Table-top gaming, voice recognition, etc.**

Viewing: the Far Future (?)
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Listening

 * [|Playing with Time] //(right-click to download this mp3 podcast)// - **Will Wright & Brian Eno**, talking about Spore, and generative music, etc. Part of [|the Long Now series of seminars].

Discussion
=Second Life=

Overview
- Second Life: //Second Life Language Learning Centre.// Those participants who are interested in exploring Second Life further will be encouraged to develop a plan for this using the resources that are available to the group.



Reading

 * [|Larry Johnson - Who's listening to the avatars?] //Recent online conversations revealed great disparity of perceptions on questions of identity, credibility, and civic engagement between those who have spent time in virtual worlds, and those who haven’t: "it is hard to conceptualize the impact of virtual worlds until one spends some time in them////"//

Listening

 * [|A Second Life for Learning] - The Learning Times Green Room podcast #15
 * [|Webcams and/or Second Life in Education]: Pros and Cons - A Chinswing discussion