MOTAS+-+Mystery+of+Time+and+Space

=//**MOTAS**//= =//**The Mystery of Time and Space**//= //Plan / Walkthrough by Kyle Mawer//

[|http://www.albartus.com/motas/]

You can use this game in the classroom in a number of ways. > >
 * In a classroom equipped with digital projector (and/or Interactive White Board), students can suggest things to do in the room and you follow their suggestions on the big screen. If something doesn't work you can ask the students, in teams, to brainstorm (speaking) and to write some ideas onto paper
 * You can do it together in a computer room, as a listening - give the students some time to play and to work it out themselves. Then, start giving them the clues (below) and treat the activity as a live listening.
 * The game is engaging - Do part of it in class, and give the students the walkthrough in English, telling them their homework is to finish the game (they'll probably say it's the best homework they've had all year!)

How to do the first room:
1) Click on the poster of the girl and slip it under the door. 2) Click on the pillow and get a key to open one of the lockers. Click on the box at the bottom of the locker to get a screwdriver. Use the screwdriver to get the elephant picture off the wall and get a screw. Use the screw on the door keyhole to push the key out, which is on the other side. The key will have now fallen on to the girl poster. You pull the girl poster back and retrieve the key. Use the key to open the door and leave.

How to do the second room:
Collect the diskette from the top of the bookcase. Go out the door on the left. Collect the pin on the bottom right of the flag hanging on the wall. Use the pin on the diskette box to get a disk. Put the disk in the disk drive and switch the computer on to get the security doorlock password. (12864) Go back to the first room and click on the lock (black box next to the door on the left). Enter the code to open the door and leave.

How to do the third room:
Go through the door on the right. Turn the lights off and collect the three tiles on the back wall. Click on the floor tiles so they rotate and form a continuous line on the floor for the mouse to follow. Go through into the first room and trap the mouse in the box. Click on the right banister knob (labelled bridge part on the bridge to raise it. Slide the tiles into the glass box with holes which is under the bridge. Slide the tiles out (from left to right) two clicks, one click and two clicks. > Move the chair forward and lower the bridge before leaving by the main door.

How to do the fourth room:
Go through the door on the left. Get one of the logs from the fire. Go back to the first room and go through the door on the right. Put the log on the machine and press the green button to lite the log. Take the log and put it back in the fire. Stay in the room and click on the panel on the left of the door to collect a triangular object. Put the triangular object in the machine in the far room and press the green button. The machine should be on full power (if not wait a sec). Pick up the pieces of the triangular objects and go to the room with the fire. Click on the security panel and arrange the pieces until the door opens. There are a few ways to arrange the pieces but only one combination will open the door.

How to do the fifth room
Move the upside down box to the right and then move the cabinet into the corner. Go into the next room. Click on the key pad. The answer to each puzzle is as follows: Which face is the odd one out? (think emotions) Which letter is not symmetrical? Which shape is the odd one out? (think straight lines) Which one is the ODD number? Count the number of lines on top of each other. Complete the cicuit so it is complete. Each series of three has a different colour. Count the sticks. Which one is repeated? Which one is not a circle? Are they all a semi-circle and a line? Each column has three different colours. Look at how the shapes are joined. In what direction do the thin lines go on the wheel? Look at the size of the letters. Red, blue, yellow and green. Which one isn’t on a dice? (count the dots). Which jigsaw doesn’t fit into its neighbour? O, Y, R, B, G, A, P and Brown. Look closely at the bottom triangle in each one. One of the stars has been rotated a little. Which one isn’t 10. Which one isn’t the last number but doubled. Try the first one. If you turn them all upright, which one is the odd one out? Which one has the least sticks? Count the number of noughts and ones.

Go back into 1st room and find the key behind the box and in the small grey box on the wall. Go back to 2nd room and use the key to get out.

How to do the sixth room
Slide the welcome mat back to reveal the key. Get the key. It will fall through the grating but don’t worry. Go to the 2nd room and get the screwdriver from the cabinet. Use the screwdriver to get the batteries from the radio. Go to the 1st room and use the screwdriver to break the lights on the motor cycle and get the light bulb. Go back to the 2nd room and open the curtains. Put the batteries and bulb in the torch. Slide the carpet back to reveal the tiles. Push the tiles until they fall down. Put the fire hose into the hole in the floor, get the torch and go down the hole. It’s dark but if you switch on the torch you will be able to see. Go through into the new room on the left. Pick up the key which is by the locker. Go back to the room with the motorcycle, slide the welcome mat back and use the key to leave.

How to do the seventh room
Go through to the room on the leftand collect the blue wheel. Go back to the first room and put the blue wheel on one of the blue pipes. Go up the lift. Go to the room on the right and collect the green wheel from the drawer. Return to the pipes and put the green wheel on the pipe furthest from the blue wheel. Go up the lift and start travelling to through the rooms on the right. When you arrive at the furthest room pick up the piece of paper and go back to the previous room and get the pen from the drawer. Go back to the beginning. Go to the room on the left of the pipes and the blue and green wheel. Put the paper on the letter and click the pen on the paper. You now have a copy of the letter. Find the post box and post the letter. Wait a few seconds then click on the in box to get the red wheel. Go back and put the red wheel between the blue and green wheel. Go back and travel as far to the right as you can. You’ll be able to go further this time. Click on the panel. Go back to the last room and pick up the floppy disc from the locker. Go back to the room on the right and put the floppy disc in the disc drive. Mix the colours until you get the right combination and you can teleport to the next room.

How to do the eighth room
1) Pick up the screw driver. 2) Pick on the panel. Get ready for some maths. Press the numbers so they add up to the number at the top and press enter. Continue until you can go into the room on the right. 3) Click on the box in the left hand corner of the room. 4) Go through the furthest door on the right. 5) Click on the picture frame on the wall. 6) Use the screwdriver to take the grating off the wall. 7) Go through to the room with a chess board floor and click on the clock weights. 8) Go back to the room with the girl poster and click on the poster. 9) Go through the door on the left and click on the string before hanging the clock weights there. Click on the knight chess piece. 10) Go back to the chess board floor room and put the knight on the pedestal. 11) You need to move the knight around the floor to land on the flashing tile. 12) When you have finished go through the rooms on the left. When you arrive at the room with a Christmas tree go through the nearest door on the right. 13) Click on number one. Click on the space suit. Get in the air lock.