Submachine

=//**Submachine**//= __http://www.freegameplayer.com/games/submachine/____ //notes prepared by Kyle Mawer// __Senior interactive game speaking/ listening__

__A point-and-click mystery/puzzle game__
 * //Description://**

__Students in pairs. Place one chair before each computer and one student sits at each with their pair standing behind them. Have the instructions for completing submachine2 on your computer at the front of the class.__
 * //Setting up//**

//**How to play**// __Tell the students that they have the instructions to solve the mystery on your computer screen. The person standing comes to your screen and reads them and returns to their partner sitting down and tells them what they need to do. When the seated student has completed the instructions then they have to stand up and go and read the next instructions on your screen. Meanwhile the other student can now sit down. The team which completes the game first wins.__

//**Extension**// __Tell students if they want to play this at home they can do. You could ask them to write out the instructions for homework__

//**SUBMACHINE**//


 * 1) Place the valve into the pipe with hole.


 * 1) Use the code on the coin and type in the four number on the switch.


 * 1) After put in the fuse, go pull the lever down to generate electricity.


 * 1) Pull down all three lever to change all three red bulb to green and get the tile.


 * 1) Push up the pump according to the three sign and turn the valve to break the leaking pipe.


 * 1) Put the pearl into the clock to get spoon.


 * 1) Mouse over the right button of the radio and wait until the whole drawer appear and get the spoon.


 * 1) Throw the spoon to the electricity to get the last tile.


 * 1) Blue bulb door is to escape to the outside world.


 * 1) Red bulb door is to see the “Submachine2 coming soon” message but there are another two locked door, wonder where they lead to.